Dragon's Dogma Online Guide Wikia
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How To Unlock Elemental Archer:[]

Requirements:

  • Get Area Rank 6 Mysree Grove. (Level 33-40 Area)
  • Level 40 recomended
  • Rank 4 Dinan
  • Kill Cockatrice for area quest
  • Talk to Area Master again to Rank up to 5.
  • Talk to Element Archer NPC for a New Job Change Quest.
  • Kill 3 Ents.

Class Skills[]

Skill Name Overview LvUp Change Lv6 Change Notes
Fourfold Bolt

(LV.1)

Fires 4 Ice-attribute magic arrows that converge at one poin Damage increase

Can lock on to 2 points, making this skill shoot up to 8 (or 12) arrows at once

Fire 3 arrows in a very small cone towards your enemies, the arrows will all deviate in different directions, but not too far.
Healing Bolt

(LV.3)

Fires 2 magic arrows that become healing spots when hit. Can be used by up to 2 allies before disappears Duration and range increase Number of arrow increases (2->4)While in dying state, stamina recovery speed increases when healed with magic
Ward Arrow (LV.6) Fires a magic arrow that becomes a cure spot that gets rid of abnormal statuses when hit. Can be used by up to 2 allies before disappears  Reduce stamina cost Number of arrows increases (1->2)
Explosive Bolt (LV.6) Fires a Fire-attribute magic arrow that sticks onto an enemy. If the arrow is struck, explodes damaging enemies in the area. Damage increase Explosive range increases - Can be triggered by both magic and physical attacks (unlike in DD), you can have 3 arrows active at once, per Elemental Archer

- There is a short cooldown between each explosion so don't expect massive damage when use fast hitting skill like hundred kisses to trigger it
- When stuck, then detonated, damage will be dealt on the most vulnerable part within explosion radius. (ie. if you stick the arrow on a non damageable part of a Golem and then detonate it, it will always damage a weakspot in radius)

Magickal Flare (LV.13) Fires a Light-attribute magic arrow that explodes into a magic ball on impact. If the arrow hits an enemy, it will stick and drains health Damage increase Duration of magic ball increases. Number of hit increases Can lock on to 3 points
Attack Down Magic Arrow (LV.13) Fires magic arrows that lower Physical and Magic attack on hit. Decrease more attack Number of targets increase (3->5) Fire an arrow that drills into an enemy. Hits up to 5 times based on level. Can be used with different arrow types to efficiently proc status ailments due to landing multiple hits for a single arrow.
Defense Down Magic Arrow (LV.20) Fires magic arrows that lower Physical and Magic defense on hit. Decrease more defense Number of targets increase (3->5) After a short charge, apply an explosive effect to all arrows loaded, providing additional stun and damage while also causing fuse explosive arrows to detonate on impact.
Ricochet Seeker (LV.25) Fires a lightning attribute arrow that will bounce off walls and chase after targets. Damage increase Allows longer charge time Number of bounce increases
Stamina Magic Arrow (LV.30) Fires a magic arrow that becomes a stamina recovery spot when hit. Can be used by up to 2 allies before disappears Duration and Stamina Regeneration increase Casting Speed and Range increases Great skill to use on fighters and hunters to

increase their DPS, only downside of this skill
is that you cannot use on yourself, but
you can use on someone and stand by them
to receive its benefits.

Endurance Reduce Arrow (LV.30) Fires magic arrows that reduces enemy maximum endurance when hit+-/ Reduces more endurance
Exhaust Arrow (LV.35) Shoot an arrow that expands into a small area that drains large monster's stamina if hit on weak spot

Elemental Archer Passive[]

Passive Name Overview Ability Point Cost
Recovery Burst (LV.3) While in dying state, stamina recovery speed increases when healed with magic 3
Verge of Death (LV.9) While in dying state, if healed with magic, maximum heal limit is less likely to decrease 3
Aid Expansion (LV.13) Healing Arrows flying distance increased 5
Fire Affinity (LV.13) Fire attribute attacks have increased chance to burn 4
Ice Affinity (LV.13) Ice attribute attacks have increased chance to freeze 4
Life Energizer (LV.20) Maximum heal limit is less likely to decreased when damaged 8
Life Spark (LV.20) While in dying state, maximum heal limit is less likely to decrease when damaged 7
Thunder Affinity (LV.20) Thunder attribute attacks have increased chance to electrify 4
Spirit Proficiency (LV.25) Damage against Spirit-types increased ("Mist" monsters, Witch) *Do not mistake this for undead or skeletons 7
Rock Proficiency (LV.25) Damage against from Rock-type monsters increased
Complete Recovery (LV.30) Healing power increases while maximum heal limit is less likely to decrease (?) 10
Damage taken from Spirit-types decreased 4
Rock Safeguard (LV.30) Damage taken from Rock-type monsters decreased 4
Aid Extension (LV.33) Increases the duration of heal and cure spots 10
Holy Affinity (LV.35) Holy attribute attacks have increased chance to proc Holy Drain 5
Darkness Affinity (LV.35) Darkness attribute attacks have increased chance to 5
Issei (LV.40) When you capture additional targets using the multilock skill, the magical damage increase occurs faster. 15
Quick Arrow (LV.40) Flight speed of magic arrows is increased 5

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