How To Unlock Elemental Archer:[]
Requirements:
- Get Area Rank 6 Mysree Grove. (Level 33-40 Area)
- Level 40 recomended
- Rank 4 Dinan
- Kill Cockatrice for area quest
- Talk to Area Master again to Rank up to 5.
- Talk to Element Archer NPC for a New Job Change Quest.
- Kill 3 Ents.
Class Skills[]
Skill Name | Overview | LvUp Change | Lv6 Change | Notes |
Fourfold Bolt
(LV.1) |
Fires 4 Ice-attribute magic arrows that converge at one poin | Damage increase | Can lock on to 2 points, making this skill shoot up to 8 (or 12) arrows at once |
Fire 3 arrows in a very small cone towards your enemies, the arrows will all deviate in different directions, but not too far. |
Healing Bolt
(LV.3) |
Fires 2 magic arrows that become healing spots when hit. Can be used by up to 2 allies before disappears | Duration and range increase | Number of arrow increases (2->4)While in dying state, stamina recovery speed increases when healed with magic | |
Ward Arrow (LV.6) | Fires a magic arrow that becomes a cure spot that gets rid of abnormal statuses when hit. Can be used by up to 2 allies before disappears | Reduce stamina cost | Number of arrows increases (1->2) | |
Explosive Bolt (LV.6) | Fires a Fire-attribute magic arrow that sticks onto an enemy. If the arrow is struck, explodes damaging enemies in the area. | Damage increase | Explosive range increases | - Can be triggered by both magic and physical attacks (unlike in DD), you can have 3 arrows active at once, per Elemental Archer - There is a short cooldown between each explosion so don't expect massive damage when use fast hitting skill like hundred kisses to trigger it |
Magickal Flare (LV.13) | Fires a Light-attribute magic arrow that explodes into a magic ball on impact. If the arrow hits an enemy, it will stick and drains health | Damage increase | Duration of magic ball increases. Number of hit increases | Can lock on to 3 points |
Attack Down Magic Arrow (LV.13) | Fires magic arrows that lower Physical and Magic attack on hit. | Decrease more attack | Number of targets increase (3->5) | Fire an arrow that drills into an enemy. Hits up to 5 times based on level. Can be used with different arrow types to efficiently proc status ailments due to landing multiple hits for a single arrow. |
Defense Down Magic Arrow (LV.20) | Fires magic arrows that lower Physical and Magic defense on hit. | Decrease more defense | Number of targets increase (3->5) | After a short charge, apply an explosive effect to all arrows loaded, providing additional stun and damage while also causing fuse explosive arrows to detonate on impact. |
Ricochet Seeker (LV.25) | Fires a lightning attribute arrow that will bounce off walls and chase after targets. | Damage increase | Allows longer charge time | Number of bounce increases |
Stamina Magic Arrow (LV.30) | Fires a magic arrow that becomes a stamina recovery spot when hit. Can be used by up to 2 allies before disappears | Duration and Stamina Regeneration increase | Casting Speed and Range increases | Great skill to use on fighters and hunters to increase their DPS, only downside of this skill |
Endurance Reduce Arrow (LV.30) | Fires magic arrows that reduces enemy maximum endurance when hit+-/ | Reduces more endurance | ||
Exhaust Arrow (LV.35) | Shoot an arrow that expands into a small area that drains large monster's stamina if hit on weak spot |
Elemental Archer Passive[]
Passive Name | Overview | Ability Point Cost |
Recovery Burst (LV.3) | While in dying state, stamina recovery speed increases when healed with magic | 3 |
Verge of Death (LV.9) | While in dying state, if healed with magic, maximum heal limit is less likely to decrease | 3 |
Aid Expansion (LV.13) | Healing Arrows flying distance increased | 5 |
Fire Affinity (LV.13) | Fire attribute attacks have increased chance to burn | 4 |
Ice Affinity (LV.13) | Ice attribute attacks have increased chance to freeze | 4 |
Life Energizer (LV.20) | Maximum heal limit is less likely to decreased when damaged | 8 |
Life Spark (LV.20) | While in dying state, maximum heal limit is less likely to decrease when damaged | 7 |
Thunder Affinity (LV.20) | Thunder attribute attacks have increased chance to electrify | 4 |
Spirit Proficiency (LV.25) | Damage against Spirit-types increased ("Mist" monsters, Witch) *Do not mistake this for undead or skeletons | 7 |
Rock Proficiency (LV.25) | Damage against from Rock-type monsters increased | |
Complete Recovery (LV.30) | Healing power increases while maximum heal limit is less likely to decrease (?) | 10 |
Damage taken from Spirit-types decreased | 4 | |
Rock Safeguard (LV.30) | Damage taken from Rock-type monsters decreased | 4 |
Aid Extension (LV.33) | Increases the duration of heal and cure spots | 10 |
Holy Affinity (LV.35) | Holy attribute attacks have increased chance to proc Holy Drain | 5 |
Darkness Affinity (LV.35) | Darkness attribute attacks have increased chance to | 5 |
Issei (LV.40) | When you capture additional targets using the multilock skill, the magical damage increase occurs faster. | 15 |
Quick Arrow (LV.40) | Flight speed of magic arrows is increased | 5 |